Abstract
Creativity is an essential aspect of education, particularly in creative learning. This research aims to diagnose creative learning in Computer Engineering students at the University of Matanzas, specifically in relation to the Internet of Things. The study establishes a foundation for creativity and its relationship with creative learning and uses various empirical methods to diagnose IoT creative learning. The system of activities is then elaborated, and the specialist criterion is applied to evaluate the proposal. The creative learning of Internet of Things is diagnosed as bad, and a validity criterion for the system of activities is obtained.
Keywords:
creative learning; creativity; informatics training; internet of things