Open-access Gamification in the Language Teaching Process

Abstract

The objective of this research was to implement gamification as a support tool in the College of General Studies and Services (CEGES) for the 2022-2023 school year. This research assumes the qualitative approach, action research, ethnographic method. The techniques to collect information for this research were the survey and the interview and observation. It was concluded that gamification is a tool that provides interest, motivation and attraction to the language teaching process, not only for students but also for teachers, according to the theoretically expressed analysis and which supports the importance of its applicability during the process. teaching foreign languages ​​or language. The teachers of the language area were trained with the use of the 4 gamification tools, acquiring the knowledge of the Kahoot, Socrative, Quizziz and Educaplay tools, making their teaching process more dynamic. This could be evidenced in the activities carried out by the teachers through the training meetings and through direct observations in the classes taught by the language teachers of the CEGES Educational Center.

Keywords:
Gamification; Teaching Process; English; Languages

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Universidad Abierta para Adultos
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